--%>

What are collections and generics

What are collections and generics?

E

Expert

Verified

A collection can be defined as a group of related items that can be referred to as a single unit. The System.Collections namespace provides you with many classes and interfaces. Some of them are - ArrayList, List, Stack, ICollection, IEnumerable, and IDictionary. Generics provide the type-safety to your class at the compile time. While creating a data structure, you never need to specify the data type at the time of declaration. The System.Collections.Generic namespace contains all the generic collections.

   Related Questions in Programming Languages

  • Q : Swapping system What action of the

    What action of the swapping system does in case it identifies the illegal page for the swapping?

  • Q : What are the uses of microcontroller

    What are the uses of microcontroller?

  • Q : What is Cursor Cursor : This is a

    Cursor: This is a visual representation of the existing position of the mouse on the user's virtual desktop. Cursor shapes are frequently set to symbolize the current state of a program – utilizing an hour glass shape to point out that the user

  • Q : Describe File system File system : The

    File system: The operating system makes it possible to utilize space on a computer's disk drives by imposing a structured file system on disk storage. Each and every file system contains its own conventions for the manner in which the files are named,

  • Q : What is Priority level Priority level :

    Priority level: Each and every thread has a priority level that point out to the scheduler where it must be placed in the pecking order for being run. The eligible un-blocked thread with a specific priority will always be run prior to an eligible thre

  • Q : What is Binary operator Binary operator

    Binary operator: It is an operator taking two operands. Java has numerous binary operators, like the arithmetic operators +, -, *, / and %, and the Boolean operators &&, || and ^, among others.

  • Q : Define Unconditional Jumps

    Unconditional Jumps: Jumps which are not strictly upwards in the block hierarchy can require extensive control-flow manipulation, including creation of redundant code, and should be avoided if possible. Such jumps add considerable modeling overhead fo

  • Q : Explain Copy constructor Copy

    Copy constructor: It is a constructor which takes a single argument of similar class. For illustration:     public class Point {        

  • Q : Explain Synchronized statement

    Synchronized statement: It is a statement in which an object-lock should be obtained for the target object prior to the body of the statement and can be entered. Employed to enclose a critical section in order to save a race hazard.

  • Q : What is First in-first out First in,

    First in, first out: It is FIFO semantics of the queue data structure. Items are eliminated in the order in which they arrived in the queue; therefore older items are always eliminated before newer ones.