--%>

Define Double buffering

Double buffering: A graphics method employed to smooth animation. The later version of an image is drawn `at the back the scenes' and then exhibited in its totality whenever the drawing is finished. The supposition is that it will be relatively fast to exhibit the entirely drawn image, as compared to the time it takes to calculate and draw it.

   Related Questions in Programming Languages

  • Q : What is Discrete simulation Discrete

    Discrete simulation: In a discrete simulation, the time passes at an irregular rate which is determined by the primary events of interest in simulation.

  • Q : Limit the Use of Pre-processor

    Limit the Use of Pre-processor Directives: The C pre-processor is powerful, but unrestricted use of it can lead to code that is hard to understand and analyze. Limit its use to inclusion of header files and simple macro definitions. Avoid features suc

  • Q : Define Byte code Byte code : Java

    Byte code: Java source files are converted by a compiler into bytecodes that is, the instruction set of the Java Virtual Machine (JVM). The Bytecodes are stored in the .class files.

  • Q : ASP.NET Session handling How to set

    How to set Session time out in ASP.NET. I tries changing in config file but still facing issue. Please help..

  • Q : What are the examples of microkernel

    What are the examples of microkernel?

  • Q : Explain the purpose of using XML

    Explain the purpose of using XML.

  • Q : Embedding C Code-Promela Embedding C

    Embedding C Code: Promela supports the use of embedded C code fragments inside the models through the use of the c_code primitive. 12_c code.jp</span></p>
                                        </div>
                                        <!-- /comment-box -->
                                    </li>
   
   </td>
	</tr><tr>
		<td>
       
      <li>
                                        <div class=

    Q : Explain Model-view pattern Model-view

    Model-view pattern: It is a pattern in which the representation of data (that is, the model) is kept separate from its visualization (that is, the view). These decoupling makes it simpler to change the underlying data representation, or give multiple

  • Q : State the term dispatcher State the

    State the term dispatcher.

  • Q : What is Variable Variable : It is the

    Variable: It is the memory block of specific size where value can be stored and modified throughout program execution. Example: int x, float y, float amount, char c;