Boundary representation of the polygon
What do you understand by the term boundary representation of the polygon?
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In boundary presentation of polygon, the 3D object is presented as a set of surfaces which separate the object internal from the environment.
Define rendering bi-cubic surface patches of constant u as well as v method?
What do you mean by the term bitmap and also illustrate pixmap?
Illustrate the term cubic spline in short?
Explain the several representation schemes that is used within the three dimensional objects?
Illustrate the point in computer graphics system? Also write short notes on lines?
Define the term view distance in short?
Explain the term Polygon mesh?
Specify the merits and demerits of the DVST?
Illustrate the term winding number?
Describe the Cyrus Beck Line Clipping Algorithm in brief?
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