Basic features of OOPs
Illustrate the basic features of OOPs?
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There are four basic features of OOPs which are as follows:
First in, first out: It is FIFO semantics of the queue data structure. Items are eliminated in the order in which they arrived in the queue; therefore older items are always eliminated before newer ones.
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Timers: While time values usually cannot be reduced in the target system, their usage can be encapsulated as an abstraction which can be replaced easily (e.g., by a non-deterministic choice) during model checking.
Double buffering: A graphics method employed to smooth animation. The later version of an image is drawn `at the back the scenes' and then exhibited in its totality whenever the drawing is finished. The supposition is that it will be relatively fast t
Hardware: It is the physical devices of a computer system, like its micro-chips, keyboard, disk drives, printer, sound card, and so forth. It is termed `hardware' in contrary to programs, which are termed `software'.
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Recursion: Recursion outcomes from a method being invoked whenever an existing call to the similar method has not yet returned. For example: public static void countDown(int n){
Define the term software?
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