--%>

Basic features of OOPs

Illustrate the basic features of OOPs?

E

Expert

Verified

There are four basic features of OOPs which are as follows:

  • Abstraction – This feature refers to the method of expopsing simply the appropriate and necessary data to the users not including unnecessary information.
  • Polymorphism – This feature allows us to use an entity in numerous forms.
  • Encapsulation - This feature prevents a data from unnecessary access through binding of code and data in a particular unit called object.
  • Inheritance – It encourages the reusability of code and eradicates the use of unnecessary code. It is a property by which a child class gets all the features described in its parent class. When class inherits the general properties of other class, the class which is inheriting the properties is known as a derived class and the class which permits inheritance of its general properties is known as a base class.

   Related Questions in Programming Languages

  • Q : State Cout and Cin Cout: This is an

    Cout: This is an object of ostream_withassign class stated in iostream.h header file

  • Q : One-time signature scheme Define

    Define one-time signature scheme?

  • Q : Define Compilation Compilation : It is

    Compilation: It is a process of translating a programming language. This frequently comprises translating a high level programming language into a low level programming language, and the binary form of a specific instruction set. The translation is ex

  • Q : Define Unions Unions: Unions in C and

    Unions: Unions in C and C++ are object overlays—aggregate quantities such as structs, except that each element of the union consists offset 0, and the total size of union is only as large as is required to hold its largest member (Kernighan and

  • Q : Is it possible to encode mathematics

    Is it possible to encode mathematics using XML?

  • Q : Explain the benefits of distributed

    Explain the benefits of distributed systems.

  • Q : Define the term Graphical User Interface

    Graphical User Interface: A Graphical User Interface (abbreviated as GUI) is a part of a program which permits user interaction through graphical components, like menus, buttons, text areas, and so forth. Interaction frequently includes the usage of a

  • Q : Application of S60 device The

    The application has been earlier tested along with an S60 2nd Edition device and this is Symbian Signed. So can I install similar application to another S60 device?

  • Q : Function prototypes Function prototypes

    Function prototypes: Function declaration which specifies the function name, return type and parameter list of the function. Syntax: return_type function_name(type var1, type var2,…

  • Q : What do you mean by program counter

    What do you mean by the term program counter? Write down its use?