--%>

Basic features of OOPs

Illustrate the basic features of OOPs?

E

Expert

Verified

There are four basic features of OOPs which are as follows:

  • Abstraction – This feature refers to the method of expopsing simply the appropriate and necessary data to the users not including unnecessary information.
  • Polymorphism – This feature allows us to use an entity in numerous forms.
  • Encapsulation - This feature prevents a data from unnecessary access through binding of code and data in a particular unit called object.
  • Inheritance – It encourages the reusability of code and eradicates the use of unnecessary code. It is a property by which a child class gets all the features described in its parent class. When class inherits the general properties of other class, the class which is inheriting the properties is known as a derived class and the class which permits inheritance of its general properties is known as a base class.

   Related Questions in Programming Languages

  • Q : Define Peer Peer : It is a term

    Peer: It is a term employed of the Abstract Windowing Toolkit (AWT) to refer to the underlying classes which give the platform-specific implementation of the component classes.

  • Q : Questions on java class Array 1.

    1. Suppose we have a class A which has a constructor that takes a single integer. (a) After the following statements have been executed, how many A objects will exist

  • Q : Describe File system File system : The

    File system: The operating system makes it possible to utilize space on a computer's disk drives by imposing a structured file system on disk storage. Each and every file system contains its own conventions for the manner in which the files are named,

  • Q : Define the term Graphical User Interface

    Graphical User Interface: A Graphical User Interface (abbreviated as GUI) is a part of a program which permits user interaction through graphical components, like menus, buttons, text areas, and so forth. Interaction frequently includes the usage of a

  • Q : Block Started by Symbol What is the

    What is the Block Started by the Symbol?

  • Q : Use Polymorphism Use Polymorphism :

    Use Polymorphism: Programs, especially those converted from non-OOP languages like C, sometimes use state where they should use inheritance. For example,

    Q : Problem on COBOL source code errors

    There are many errors in the following COBOL source code. Identify the errors and rewrite the program so that it contains no errors:IDENTIFICATION DIVISION   (Full stop required)PROGRAM ID. ERRORS-EXAMPLE.DATA DIVISION    (Fu

  • Q : What is Bridging method Bridging method

    Bridging method: A method which offers a bridge between methods of a class's public interface and its private implementation. Bridging methods will usually contain non-public visibility.

  • Q : Compute the Total Shopper Spending in

    Most of the reports produced from the system compute the total dollars in purchases for a shopper. Process the following steps to build a function named TOT_PURCH_SF which accepts a shopper id as input and returns the total dollars which the shopper has spent with com

  • Q : Problem on three dimensional diagram of

    Create a three dimensional diagram of function z = (x-2)2 + (y-3)3.