What are other things that you can think


Discussion

In the video, Bogost recasts "fun" as finding ways to survive in wretched systems, believing that these systems and a players explorations of them are the heart of gaming. With this defined as the heart of gaming, in the article, Gamification is Bullshit, he states that adding rewards systems from games does not make that activity suddenly a game and takes issue with the use of the label "gamification."

1. As Bogost claims in his video, "When designing a game, the question is not how to make it taste sweet, but ‘what sort of structure it ought to be?'" How do you interpret this?

2. Bogost focuses on mislabeling non-games games with the term gamification. What are other things that you can think of that appropriate a term or label to make it appear something it's not?

The response should include a reference list. Double-space, using Times New Roman 12 pnt font, one-inch margins, and APA style of writing and citations.

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