--%>

State machine to identify three consecutive heads

Explain a finite state machine which will detect three consecutive coins tosses of one coin which results in heads?

E

Expert

Verified

State machine to identify three consecutive heads appearing within multiple tosses;

State 1: initial state
So long as the toss results within TAIL, in this state when the toss results in HEAD go to state 2.

State 2: HEAD1 resulted within the next toss; when TAIL is resulted go to the initial state1.
When HEAD is resulted go to state3.

state3: HEAD2 is resulted in the next toss; when TAIL is resulted go to the initial state1.
When HEAD is resulted go to state4.

state4: HEAD3 is resulted and it is the last state
So long as the HEAD results in each next toss be in state 4. When any toss results in TAIL go to initial state1.

   Related Questions in Programming Languages

  • Q : Define Factoring Problem Factoring

    Factoring Problem: Factoring is the action of dividing an integer into a set of smaller integers (or factors) which, when multiplied altogether, form the unique integer. For illustration, the factors of 15 are 3 and 5; the factoring trouble is to find

  • Q : Procedural and object-oriented programs

    Illustrate the difference between the procedural and object-oriented programs in brief.

  • Q : What is an IP address IP address : An

    IP address: An Internet Protocol (abbreviated as IP) address for a networked computer. Presently, IP addresses comprises of 4-byte values, written in dotted decimal notation, like 129.12.0.1. In future, IP addresses will be 16-bytes long to accommodat

  • Q : Why do I require TC Trustcenter

    Why do I require TC Trustcenter Publisher ID?

  • Q : How authorities save their Private Keys

    How do certifying authorities save their Private Keys?

  • Q : What is Behavior Behavior : It is the

    Behavior: It is the methods of a class which implement its behavior. A particular object's behavior is a mixture of the method definitions of its class and the present state of the object.

  • Q : Reading Algorithms Assignment 1:

    Assignment 1: Algorithms Rules: See the Assignment Rules file on the class Moodle site. 1 Reading Algorithms (20 points) Input: A nonempty string of characters S1S2 . . . Sn, and a positive integer n giving the number of characters in the string. Output: See t

  • Q : Define Out of scope Out of scope : It

    Out of scope: It is a variable is in scope as long as the program's flow of control is in the variable's defining block. Or else, this is out of scope.

  • Q : Define the term Swizzling Define the

    Define the term Swizzling: It is the process of recursively writing the contents of an object through object serialization.

  • Q : State the term multi threading State

    State the term multi threading.