--%>

Explain Imperative programming

Imperative programming: The style of programming generally related with languages such as FORTRAN, C, Pascal and so forth. Imperative programming is differentiated from functional programming in that the previous is strongly tied to the idea of variables and memory locations. The variable is related with a memory location and the contents of that memory location might be modified, through the variable, over the course of time. The meaning or consequence of a program fragment at a particular point can only be understood by reference to the current contents of the set of relevant variables, consequently. In contrary, functional programs do not permit the contents of a variable to be modified once set (that is, in simplified terms), therefore making them simpler to reason about. While languages like Java and C++ and are too imperative programming languages, firmly speaking, they are more generally termed to as object-oriented programming languages.

   Related Questions in Programming Languages

  • Q : What is SLAM SLAM is a Microsoft

    SLAM is a Microsoft project that blurs the line between static analysis and model checking and deductive reasoning. The main goal of SLAM is to check temporal safety properties of C programs (it actually checks that a program correctly uses the interf

  • Q : Microsoft Access I have attached a

    I have attached a database and a PDF with 5 questions. I need the 5 questions answered with 5 queries in the database. Question 3 needs a crosstab query. All the questions require the proper join.

  • Q : Use of System Dynamic and System Runtime

    What is the use of System.Dynamic and System.Runtime.CompilerServices namespaces?

  • Q : Explain Test Object Model Define the

    Define the terms Test Object Model, Test Object and Run-Time object?

  • Q : Create an applet of bounces in JAVA

    Create an applet that bounces a blue ball inside an applet using Thread.  The ball (diameter is 10) will start at position (0,0).  When the ball hits the edge of the applet, the ball should bounce off the edge at a randomly selected angle between 20 and 60 d

  • Q : Explain Inheritance hierarchy

    Inheritance hierarchy: The relationship among super-classes and sub-classes is termed as an inheritance hierarchy. The single inheritance of classes means that each and every class has simply a single `parent' class and that Object class is the eventu

  • Q : ArrayLists I. The Assignment The

    I. The Assignment The Bashemin Parking Garage contains a single lane that can hold up to ten cars.  Arriving cars enter the garage at the rear and are parked in the empty space nearest to the front.  Departing cars exit only from the front.  If a cu

  • Q : Define Preempt Preempt: It is the

    Preempt: It is the presently executing thread might be preempted, or forced to give up control, by a higher priority thread which becomes eligible to run throughout its time slice.

  • Q : Define Swapping Swapping : An

    Swapping: An {operating system} is frequently able to run programs which need more memory than is physically accessible on the host system. In order to do this, the complete memory needed is broken down into smaller pieces that are swapped in whenever

  • Q : What is no-arg constructor no-arg

    no-arg constructor: It is a constructor which takes no arguments. By default, each and every class without an explicit constructor has a default no-arg constructor with the public access. Its role is entirely to invoke the no-arg constructor of the in