Describe flood fill algorithm
Describe in detail the flood fill algorithm?
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In these, the algorithm begins with the coordinates of a specified point termed as the seed within the polygon to be filled and carries on outwards from it, testing the adjacent pixels around it in an orderly fashion, till the spreading wave reaches the boundary in each and every direction. Polygon filling is fairly fast.
Distinguish between interpolation spline and the approximation spline?
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Briefly describe the term orthographic parallel projection?
Define the term Circle and Ellipse?
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Illustrate the benefits of rendering through patch splitting?
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