--%>

Use of setjmp and longjmp

Use of setjmp() and longjmp(): In C/C++, setjmp() saves the contents of the registers at a particular state in the program and longjmp() will restore that state later. In this way, longjmp() “returns” to the state of the program when setjmp() was called.

In general these functions are problematic for C++ because they do not support C++ object semantics. In particular, they do not ensure the proper destructor calls and so objects may not be cleaned up properly, leaving the system in a bad state.

Using these functions may also degrade performance by preventing optimization on local variables. For C++ exception handling, try/catch constructs are recommended instead.

214_serjmp.jpg

For model checking in particular, non-hierarchical long jumps are difficult to model with modeling languages like Java. These functions need to do register restoration which requires modeling of registers and their related operations, adding considerable overhead to model-checking effort.

   Related Questions in Programming Languages

  • Q : Explain Swing Swing : The Swing classes

    Swing: The Swing classes are portion of a wider collection termed as the Java Foundation Classes (abbreviated as JFC). The swing classes are stated in the javax.swing packages. They give a further set of components which extend the capabilities of Abs

  • Q : Explain Singleton pattern Singleton

    Singleton pattern: It is a pattern which permits us to make sure that only a single instance of a specific class exists at any one time. Such an instance is termed as singleton. The pattern can as well be employed whenever instances would have no excl

  • Q : What is Signal Handler Signal Handlers:

    Signal Handlers: In some operating systems, signal handlers are executed on a thread stack; they “overlay” the current thread execution (which may be used, for example, in combination with setjmp/longjmp to create user-domain lightweight t

  • Q : Define the term Instance Define the

    Define the term Instance: It is a synonym for object. The objects of a class are instantiated whenever a class constructor is invoked through the new operator.

  • Q : Define Finite State Machines Finite

    Finite State Machines : A Finite State Machine (FSM) is one of the most suitable models for formal checks, especially for concurrent systems. However, FSMs can have problems with inheritance (the state model can change in derived classes) if state asp

  • Q : Data types of LONG To define the data

    To define the data types such as LONG, INT, SHORT, CHAR write a program?

  • Q : Define Context Normal 0 false false

    Normal 0 false false

  • Q : Interface accessibility modifier Inside

    Inside the interface accessibility modifier we can use for methods?

  • Q : What is Static method Static method :

    Static method: The static method (also termed as a class method) is one with static reserved word in its header. The static methods vary from all other methods in that they are not related with any specific instance of the class to which they fit in.

  • Q : Abstract list domain The abstract list

    The abstract list domain is as shown: {empty, some, [d1], [d2],[ d1, d2], [d2, d1], all}. A) empty represents empty lists.

    Discover Q & A

    Leading Solution Library
    Avail More Than 1415471 Solved problems, classrooms assignments, textbook's solutions, for quick Downloads
    No hassle, Instant Access
    Start Discovering

    18,76,764

    1941808
    Asked

    3,689

    Active Tutors

    1415471

    Questions
    Answered

    Start Excelling in your courses, Ask an Expert and get answers for your homework and assignments!!

    Submit Assignment

    ©TutorsGlobe All rights reserved 2022-2023.