Three-dimensional rotations in computer graphics
Describe the general 3-dimensional rotations in computer graphics?
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The general 3-dimensional rotations in computer graphics are as follows:
a) Transformation sequences
b) P’ = T’.Rx (θ) .T.P
c) Rotation in steps:
• Transform the object which rotates in the parallel coordinate axis. • Rotate the object through one coordinate axis. • Apply the inverse rotation to its novel position. • Apply the inverse translation to its novel position.
d) V = p2 – p1
e) After rotation to the original position: R(θ) = T’.M.T
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