State the term multi programming
State the term multi programming.
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Multi programming:It is the technique of running various programs at a time by using timesharing.It permits a computer to do various things at same instant. It creates logical parallelism.The notion of multiprogramming is that the operating system keeps various jobs in memory concurrently. The operating system chooses a job from the job pool and begins executing a job, when such job requires waiting for any I/O operations the CPU is switched to other job. Therefore the main idea is that the central processing unit is never idle.
Filter stream: It is an input-output class which filters or manipulates its stream of input- or output-data in some manner. Two illustrations are: DataInputStream and DataOutputStream.
The following data structure appears in a COBOL program used by a bureau de change:01 AUXILAIRY-ITEMS. 05 AMOUNT-REQUIRED PIC999V99. 05 SUCCESS-INDICATOR PIC 9. 88 SUCCESS VALUE 1.01 C
Declaration and initialization: It is a statement in which a variable is declared and instantly given its initial value. Three illustrations of declaration and initialization are as follows: int
Throws clause: It is a clause in a method header pointing that one or additional exceptions will be propagated from this technique. For example: public int find(String s) throws NotFoundExc
Q. Explain method over ridding in java. Give ex
Attribute: It is a particular usage of an instance variable. The set of attribute values held in a specific instance of a class state the current state of that instance. A class definition might impose specific constraints on the valid states of its i
Loop variable: A variable employed to control the operation of a loop, like a for loop. Usually, a loop variable will be provided an initial value and it is then incremented after each and every iteration till it passes or reaches a terminating value.
File Transfer Protocol: The File Transfer Protocol (abbreviated as FTP) states a standard set of rules which make it probable to transfer a file from one file system to the other.
Pattern: It is a recurring theme in class usage or design. Interfaces like Iterator encapsulate a pattern of admission to the items in a collection, whereas freeing the client from the requirement to know details of the way in which the collection is
Discrete simulation: In a discrete simulation, the time passes at an irregular rate which is determined by the primary events of interest in simulation.
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