State the term a markup language
State the term a markup language?
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A markup language is a set of symbols and words for exampling the identity of pieces of a document (for illustration:
Programs can utilize it with a stylesheet to create output for print, screen, video, Braille and audio.
Some markup languages (for example: those used within wordprocessors) only describe appearances (it is italics, this is bold), but such method can just be used for display, and is not usually re-usable for anything else.
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Accessor method: A technique specifically designed to offer access to a private attribute of a class. By convention, we name accessors with a get prefix followed by the name of the attribute being accessed. For example, the accessor for an attribute n
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Reflection: It is the ability to find out what fields, methods, constructors, and so forth, are stated for an object or class. Reflection is supported by the Class ‘class’, and other classes in the java.lang.reflect package. Reflection mak
Iterator pattern: It is a common pattern in which the contents of a collection are iterated above in order. The Iterator pattern frees a client of data from requiring details of how the data is stored. This pattern is maintained by the Iterator and Li
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