State the term a markup language
State the term a markup language?
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A markup language is a set of symbols and words for exampling the identity of pieces of a document (for illustration:
Programs can utilize it with a stylesheet to create output for print, screen, video, Braille and audio.
Some markup languages (for example: those used within wordprocessors) only describe appearances (it is italics, this is bold), but such method can just be used for display, and is not usually re-usable for anything else.
Define the term Sibling sub classes: Classes which have similar immediate super-class.
Default label: The destination for all values employed in a switch statement expression which do not contain explicit case labels. The default label is not obligatory.
Interpreter: A program that executes a translated version of the source program by implementing a virtual machine. The interpreters usually simulate the actions of an idealized Central Processing Unit. An interpreter for Java should implement the Java
Inheritance hierarchy: The relationship among super-classes and sub-classes is termed as an inheritance hierarchy. The single inheritance of classes means that each and every class has simply a single `parent' class and that Object class is the eventu
Write about the Kernel?
Q. Write a java program to sort ten numbers using bubble sort method. Ans. class Bubble sort Q : What is Final method Final method : Final method: This is a method with the final reserved word in its header. The final method might not be overridden by a method stated in a sub class.
Final method: This is a method with the final reserved word in its header. The final method might not be overridden by a method stated in a sub class.
Hi Assignment Team, Please find attachment of my assignment. Please advise if there is any unclear information Regards, King
Assembler: The program employed to translate a program which is written in assembly language into the binary form of a specific instruction set.
Message passing: We characterize the object interactions as message passing. The client object sends a message to a server object by invoking a technique from the server's class. Arguments might be passed with the message, and a outcome is returned by
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