--%>

Scope resolution operator

The scope resolution operator (: : ) in C++ is used to define the declared member functions (in the header file with cpp extension) of the in the cpp file one can define the normal functions or the number functions of the class. To differentiate from the normal functions with the member functions of the class, one needs to the use the scope resolution operator (: : ) in between the class name and the member function name, ship : : foo () where the ship is class and the foo () is member function in the ship. The other applications of the resolution operator is to resolve the scope of the variables if the identical variable name is used for local, global, and the data member of the class. If the resolution operator is placed between the class name and the data member belonging to the class than data name belonging to the particular class is affected. If the resolution operator is placed in front of the variable name than the global variable is affected. If no resolution operator is placed then the global the local variable is affected. You can inform the compiler to utilize the global identifier rather than local identifier through prefixing the identifier with : : the scope resolution operator.

: : identifier

Class name : : identifier

Name space : : identifier // the identifier can be a variable or a function.

If we have nested local scopes, the scope resolution operator does not provide access to identifier in the next outer most scope. It gives access to only the universal identifiers. This instance has two variables namely amount. The first one is global and consists of the value 123. The second is restricted to the main function. The scope resolution operator states the compiler to utilize the global amount in spite of the local one.

# include < iostream. h >

Using name space std;

Int amount = 123; // a global variable

Int main ()

{

Int amount = 456; // a local variable

Cout << : : amount << end l; // print the global variable

   Cout << : : amount << end l; // print the local variable

                 }

   Related Questions in Programming Languages

  • Q : Define Divide and conquer Divide and

    Divide and conquer: An approach to trouble solving which attempts to decrease an overall single big trouble into multiple simpler troubles.

  • Q : What is no-arg constructor no-arg

    no-arg constructor: It is a constructor which takes no arguments. By default, each and every class without an explicit constructor has a default no-arg constructor with the public access. Its role is entirely to invoke the no-arg constructor of the in

  • Q : State the term INODE State the term

    State the term INODE. Answer: It is a pointer to a block upon the disk and is a unique number. This holds metadata of files.

  • Q : Explain Abstraction Abstraction : It is

    Abstraction: It is a simplified symbolization of something which is potentially quite complex. It is frequently not essential to know the precise details of how something works, is symbolized or is implemented, since we can still make use of it in its

  • Q : What is Big-endian Big-endian : This is

    Big-endian: This is a common difference among machines, the order in which they store individual bytes of multi-byte numerical data. Big-endian machine stores the higher-order bytes previous to the lower-order bytes.

  • Q : Illustrates the difference between

    Illustrates the difference between Property Get, Let and Set?

  • Q : What is Pattern Pattern : It is a

    Pattern: It is a recurring theme in class usage or design. Interfaces like Iterator encapsulate a pattern of admission to the items in a collection, whereas freeing the client from the requirement to know details of the way in which the collection is

  • Q : Explain Out-of-bounds value

    Out-of-bounds value: It is a redundant value employed to point out that a different action from the norm is needed at some point. The read technique of InputStream returns -1 to point out that the end of a stream has been reached, for illustration, ra

  • Q : Explain Abstract Windowing Toolkit

    Abstract Windowing Toolkit: The Abstract Windowing Toolkit (AWT) offers a collection of classes which simplify the creation of applications with the GUI (graphical user interfaces). Such are to be found in the java.awt packages. Included are classes f

  • Q : What is an Assembly language Assembly

    Assembly language: This is a symbolic language closely analogous to the instruction set of a Central Processing Unit. The program employed to translate a program written in assembly language is termed an assembler.