Properties exposed through ActiveX controls
Write down the properties exposed through ActiveX controls?
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ActiveX controls consist of four types of properties:
a) Stock: These are the standard properties supplied to every control such as: font or color. The developer should activate the stock properties, however there is little or no coding included.
b) Ambient: These are properties of the environment which surrounds the control properties of the container to which it has been placed.
c) Extended: These are the properties which the container handles, generally including size and placement onscreen.
d) Custom: These are the properties added through the control developer.
Real number: It is a number with an integer and a fractional portion. The primitive types double and float are employed to symbolize real numbers.
Hexadecimal: Number representation in hexadecimal is base 16. In base 16, the digits 0-9 and the letters A to F are utilized. A symbolizes 10 (base 10), B symbolizes 11 (base 10), and so forth. Digit positions symbolize successive pow
Data type: It is a specifier to build memory block of some particular size and kind. C++ provides two kinds of data types: A) Fundamental type: That is not composed
Explain the relationship between XHTML and the Web?
The application has been earlier tested along with an S60 2nd Edition device and this is Symbian Signed. So can I install similar application to another S60 device?
Exception: An object symbolizing the occurrence of an exceptional circumstance - usually, something which has gone wrong in the smooth running of a program. Exception objects are made from classes which expand the Throwable class.
HSB Color Model: A color model based on symbolizing a color as 3-components: hue, saturation and brightness. This is at times termed as the HSV color model - hue, saturation and value.
Normal 0 false false
Object serialization: The writing of an object's contents in such a manner that its state can be restored, either at a later time, or in a different procedure. This can be employed to store objects between runs of a program, or to transfer or shifts o
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