--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Define the term Module Module : It is a

    Module: It is a group of program components, usually with restricted visibility to program components in other modules. Java employs packages to implement this perception.

  • Q : Syntax to create AJAX objects Write the

    Write the syntax to create the AJAX objects?

  • Q : Explain Connection handshake Connection

    Connection handshake: It is the exchange of messages among two processes in an attempt to create a connection between them.

  • Q : Define Iteration Iteration : The

    Iteration: The repetition of a set of statements, generally employing a looping control structure, like a while loop, for loop and do loop.

  • Q : What is Cursor Cursor : This is a

    Cursor: This is a visual representation of the existing position of the mouse on the user's virtual desktop. Cursor shapes are frequently set to symbolize the current state of a program – utilizing an hour glass shape to point out that the user

  • Q : Define Out of scope Out of scope : It

    Out of scope: It is a variable is in scope as long as the program's flow of control is in the variable's defining block. Or else, this is out of scope.

  • Q : What is Avoid Redundancy Avoid

    Avoid Redundancy: While not every form of redundancy is as bad from a verification perspective as it is from a maintenance point of view, behavioral redundancy to re-create (local) state can impose problems because the model checker does not distingui

  • Q : Explain Assignment operator Assignment

    Assignment operator: The operator (=) employed to store the value of an expression into the variable, for example: Variable = expression; The right-hand

  • Q : Visual basic programming homework A

    A local car hire company has approached you to create a user-friendly computer program that will enable their hire operatives to send invoices to their customers. The operatives are not computer literate so a user-friendly, uncomplicated and robust interface is required. At presen

  • Q : Define the term Pixel Define the term

    Define the term Pixel: It is a `picture element' - usually a colored dot on a screen.