--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Why is Java pure object oriented

    Explain the reasons that Java is pure object oriented programming language.

  • Q : Explain Increment operator Increment

    Increment operator: The operator (++) which adds one to its operand. It consists of two forms: pre-increment (++x) and post-increment (x++). In its pre-increment form, the outcome of the expression is the value of its argument subsequent to the increm

  • Q : Define Finite State Machines Finite

    Finite State Machines : A Finite State Machine (FSM) is one of the most suitable models for formal checks, especially for concurrent systems. However, FSMs can have problems with inheritance (the state model can change in derived classes) if state asp

  • Q : Explain the common uses of XML Explain

    Explain the common uses of XML.

  • Q : Explain the term Portable Portable :

    Portable: The Portability is the quality of a program which makes it probable to run it on different kinds of computers. The programs written in low level languages are usually not very portable since they are generally closely tied to a particular in

  • Q : State De Morgans Theorem De Morgan's

    De Morgan's Theorem: The two rules which can help to simplify Boolean expressions comprising multiple logical-not operators in combination with the other Boolean operators.

  • Q : Write a recursive implementation of

    Assignment 5 Selecting Array Elements Implement the following C++ code in assembly language, using the block-structured .IF and .WHILE directives. Assume that all variables are 32-bit signed integers: int array[] = {10,60,20,33,72,89,45,65,72,18}; int sample = 50; intArraySize = s

  • Q : What do you mean by the term JFC What

    What do you mean by the term JFC? Describe in brief.

  • Q : CORBA allows high performance

    'CORBA was designed to allow high performance distributed applications to be written’. Discuss. Definitely, ’CORBA was designed to allow high performance distributed applications to be written’ because it provides:

  • Q : Explain Wrapper classes Wrapper

    Wrapper classes: The Java's primitive types are not of object types. The wrapper classes are stated in the java.lang package. They comprises of a class for each and every primitive type: Boolean, Byte, Double, Float, Integer, Long & Short and Char