--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Programming analysis and design

    Illustrate the term programming analysis and design in brief.

  • Q : Define Unbounded repetition Unbounded

    Unbounded repetition: The repetition where statements in a loop's body are executed an arbitrary number of times, according to the consequences of the statements in the loop's body. All of the loop control structures in the Java offer for unbounded re

  • Q : What is an Assembly language Assembly

    Assembly language: This is a symbolic language closely analogous to the instruction set of a Central Processing Unit. The program employed to translate a program written in assembly language is termed an assembler.

  • Q : What is a Sub class Sub class : It is a

    Sub class: It is a class which extends its super class. The sub-class inherits all the members of its super class. All Java classes are the sub-classes of Object class, which is at the root of inheritance hierarchy.

  • Q : Reads a line of text and tests whether

    palindrome.asm -- reads a line of text and tests whether it is a palindrome. ## Register usage: ## $t1 - A. ## $t2 - B. ## $t3 - the character *A. ## $t4 - the character *B. ## $v0 - syscall parameter / return values. ## $a0 - s

  • Q : Examples in Threading in Java I need

    I need urgent help in Examples of Threading in Java

  • Q : Property Specifications of Java

    Property Specifications: The most straightforward way to specify and check simple safety properties in JPF is to use Java assertions inside the application under analysis. This allows the specification of properties that only depend on the application

  • Q : What is an Infinite recursion Infinite

    Infinite recursion: Recursion which does not finish. This can effect from any of direct recursion, indirect recursion or the mutual recursion. It is generally the outcome of a logical error, and can consequence in stack overflow.

  • Q : Define Unicode Unicode : It is a 16-bit

    Unicode: It is a 16-bit character set designed to make it simpler to exchange and exhibit information which makes use of a broad range of dissimilar languages and symbols.

  • Q : Define Encapsulation Encapsulation :

    Encapsulation: Safeguarding the state of objects by stating its attributes as private and channeling entrance to them via accessor and mutator techniques.