--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Property Specifications of Java

    Property Specifications: The most straightforward way to specify and check simple safety properties in JPF is to use Java assertions inside the application under analysis. This allows the specification of properties that only depend on the application

  • Q : What is no-arg constructor no-arg

    no-arg constructor: It is a constructor which takes no arguments. By default, each and every class without an explicit constructor has a default no-arg constructor with the public access. Its role is entirely to invoke the no-arg constructor of the in

  • Q : What is Bridging method Bridging method

    Bridging method: A method which offers a bridge between methods of a class's public interface and its private implementation. Bridging methods will usually contain non-public visibility.

  • Q : Explain the important thing to HTML

    Explain the important thing to HTML document authors.

  • Q : Define Inner class Inner class : A

    Inner class: A class defined within an enclosing method or class. We use the word to refer to non-static nested classes.

  • Q : What is Control structure Control

    Control structure: A statement which affects the flow of control in a method. The typical control structures are if statements and loops.

  • Q : Define Encapsulation Encapsulation :

    Encapsulation: Safeguarding the state of objects by stating its attributes as private and channeling entrance to them via accessor and mutator techniques.

  • Q : What is Process Process : It is an

    Process: It is an individual thread-of-control to which an execution time slice is assigned by the operating system.

  • Q : Explain Fully qualified class name

    Fully qualified class name: The name of a class, comprising any package name and including class name. The class outline is as follows:     package oddments;    class Outer

  • Q : What is Hash code Hash code : It is a

    Hash code: It is a value returned by a hash function. A hash code can be employed as an index into a random-access data structure, offering a proficient mapping between an object and its position. Employed by classes like HashMap.