--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Explain Connection handshake Connection

    Connection handshake: It is the exchange of messages among two processes in an attempt to create a connection between them.

  • Q : Define several features of XQuery

    Define several features of XQuery?

  • Q : State the term non-XML resources State

    State the term non-XML resources?

  • Q : What is Round robin allocation Round

    Round robin allocation: It is an allocation of time slices which repeatedly cycles regarding a set of eligible threads in the fixed order.

  • Q : Explain Abstraction Abstraction : It is

    Abstraction: It is a simplified symbolization of something which is potentially quite complex. It is frequently not essential to know the precise details of how something works, is symbolized or is implemented, since we can still make use of it in its

  • Q : What is an Integer What is an Integer :

    What is an Integer: It is a negative or positive whole number. The primitive types are: short, byte, int and long are utilized to hold integer values in narrower or broader ranges.

  • Q : What is Bounded repetition Bounded

    Bounded repetition: The Repetition where statements within a loop's body are executed a fixed number of times and the number of times is established whenever the loop began. There is no control structure in Java which guarantees the bounded repetition

  • Q : Define the term Instance Define the

    Define the term Instance: It is a synonym for object. The objects of a class are instantiated whenever a class constructor is invoked through the new operator.

  • Q : Define Daemon thread Daemon thread :

    Daemon thread: The daemon threads are non-user threads. They are usually employed to carry out low-priority tasks which must not take priority over the major task of the program. They can be employed to do helpful work whenever all other user threads

  • Q : What is Classpath Classpath : The path

    Classpath: The path searched by interpreter and compiler for class definitions. The class path might be set by a command-line argument to either, or through an environment variable.