--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : How you explain binding in WSDL How you

    How you explain binding in WSDL?

  • Q : Define Context Normal 0 false false

    Normal 0 false false

  • Q : State the term XHTML State the term

    State the term XHTML?

  • Q : Programming with C# QUESTION 1      

    QUESTION 1       The following UML diagram describes an abstract class Customer. This class is to be used as part of a Company's inventory system. The inventory system will contain many different types of customers.  A separate s

  • Q : Define Radio buttons Radio buttons : It

    Radio buttons: It is a group of selectable components in which merely one component might be selected. The selection of one of the group that causes the previously chosen component to be deselected.

  • Q : Define User Datagram Protocol User

    User Datagram Protocol: The User Datagram Protocol (abbreviated as UDP) is a set of rules which permit communication among two processes across a network. The protocol is unreliable, that means that information is not guaranteed to be

  • Q : Define Method header Method header : It

    Method header: It is the header of a method, comprising of the method name, its outcome type, formal arguments and any exceptions thrown. Also termed as a method signature.

  • Q : Explain Polling Polling : It is the

    Polling: It is the process of repeatedly testing until a situation becomes true. Polling can be incompetent when the time between tests is little compared with the time it will take for the condition to become true or right. A polling thread must slee

  • Q : Define Accessor method Accessor method

    Accessor method: A technique specifically designed to offer access to a private attribute of a class. By convention, we name accessors with a get prefix followed by the name of the attribute being accessed. For example, the accessor for an attribute n

  • Q : Explain the way to write the opening

    Explain the way to write the opening tag of an XHTML element.