--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Define Keyword Keyword : They are

    Keyword: They are reserve word containing special meaning of the language and cannot be employed as identifier.

  • Q : Define Property Specifications Property

    Property Specifications: Users can specify assertions using the assert(expr) statements. An assert statement is used to check if the property specified by the expression expr is valid within a state. If expr evaluates to 0, this implies that it is not

  • Q : Introduction to Programming for

    The purpose of this assignment is to get you started with C++ programming. You'll develop simple programs (with input and output) to solve simple mathematical and engineering problems. 1. Write a program to compute the area A of an

  • Q : Explain Functional programming

    Functional programming: It is a style of programming related with languages like Haskell. The functional programming languages are more strongly tied to a mathematical concept of `function' than imperative programming languages. This makes it simpler

  • Q : Special set of tags in PHP Normal 0

    Normal 0 false false

  • Q : What is decimal Decimal: The number

    Decimal: The number representation in decimal is base 10. In base 10, the digits 0 to 9 are utilized. Digit positions symbolize successive powers of 10.

  • Q : Explain Enumerated type Enumerated type

    Enumerated type: A data type-not directly accessible in Java - in which symbolic names are employed for a series of constant numeric values. They facilitate the evading of magic numbers. They can be simulated in the Java with fields i

  • Q : Define Multiple Inheritance Multiple

    Multiple Inheritance: In C++, multiple-inheritance occurs when a class inherits from more than one parent. For example: 524_mult</span></p>
                                        </div>
                                        <!-- /comment-box -->
                                    </li>
   
   </td>
	</tr><tr>
		<td>
       
      <li>
                                        <div class=

    Q : Difference between collection and arrays

    Write the difference between collection and arrays?

  • Q : Define the term Swizzling Define the

    Define the term Swizzling: It is the process of recursively writing the contents of an object through object serialization.