--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Define Fetch-execute cycle

    Fetch-execute cycle: The simple set of steps which are endlessly recurring by a computer's Central Processing Unit for each and every program instruction: `Fetch the next instruction suggested by the program counter,' `update the program counter to pa

  • Q : Function prototypes Function prototypes

    Function prototypes: Function declaration which specifies the function name, return type and parameter list of the function. Syntax: return_type function_name(type var1, type var2,…

  • Q : Define Class scope Class scope :

    Class scope: Private variables stated outside the methods in a class contain class scope. They are available from all methods within a class, in spite of the order in which they are stated. The private methods too contain class scope. Variables and me

  • Q : Explain Return statement Return

    Return statement: It is a statement employed to terminate the execution of the method. The method with void return type might only have return statements of the form as: return;

  • Q : What are good examples of element

    What are good examples of element attributes?

  • Q : Active Server Pages Briefly describe

    Briefly describe how Active Server Pages work. How, when, and where they are used.

  • Q : Explain the computer thread Explain the

    Explain the computer thread.

  • Q : Define Single line comment Single line

    Single line comment: A comment is in the form:     // this line will be avoided by the compiler.

  • Q : Differences between XHTML and HTML

    Explain the differences between XHTML and HTML?

  • Q : What is an Argument Argument : It is

    Argument: It is the information passed to a method. Arguments are as well sometimes termed as parameters. The method expecting to receive arguments should contain a formal argument declaration for each as portion of its method header. Whenever a metho