Modification in Kernel Object structures
If we cannot modify directly these Kernel Object structures, how do our applications manipulate these kernel objects?
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The answer is that Windows offers set of functions which manipulate these structures in well-defined ways. These kernel objects are always accessible by these functions. While you call a function which creates a kernel object, the function returns a handle which identifies the object.
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Implications/Issues in adapting Layered Model: The entire structure has to be divided in layers with every layer able to communicate with layers above it. In layered model many interfaces are requ
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Linker: Linker executes the linking of libraries with the object code to build the object code into an executable machine code.
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