violent videogamesthere is sometimes a perceived


Violent videogames

There is sometimes a perceived conflict between earning profit and being responsible. What should a company do about adding violent games to their product mix? What impact might this have on the various stakeholders for the company? Why might the perception that profits can't mix with responsibility be false? How does this affect a company's decision whether to sell games with violent content?

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Business Management: violent videogamesthere is sometimes a perceived
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