state the areas of use of data


State the Areas of use of data goggles

Entertainment 

Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian TV show Conquista da Titã where studio audience wear VR helmets in a space simulation). Virtual reality is also used in several computer arcade games.

Marketing

Used in virtual tours around hotels and houses, ergonomics, kitchen designs etc.

Training 

Areas of use comprise: military training, dental/medical training, teaching personnel how to use equipment and in general areas where training is dangerous or/and expensive for example car driving simulators, flight simulators, operating devices under water or in outer space etc.

Design 

Design of nuclear and chemical plants, ergonomic studies (such as factory layouts), helping to develop devices for handicapped people etc.

 

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Computer Graphics: state the areas of use of data
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