Modify the two-dimensional bang-barsky line-clipping


Problem

1. Devise an algorithm to clip objects in a scene against a defined frustum. Compare the operations needed in this algorithm to those needed in an algorithm that clips against a regular parallelepiped.

2. Modify the two-dimensional bang-Barsky line-clipping algorithm to clip three-dimensional lines against a specified regular parallelepiped.

3. Modify the two-dimensional Liang-Barsky line-clipping algorithm to clip a given polyhedron against a specified regular parallelepiped.

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Computer Engineering: Modify the two-dimensional bang-barsky line-clipping
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