Define immersive learning environments


Assignment:

Evaluation of Curriculum 6 to 8 pages APA

Select a case study from the Course Materials resources for this unit. This section contains case studies about curriculum evaluation in various situations. Your selection will be relative to your experiences and will include K-12,The purpose of this project is to take the case study and examine the process and the outcomes of the evaluation of one curriculum. Your paper should include the following sections:

1. Describe the case study's educational setting and social situation.

2. Identify the curriculum evaluation model(s) used in the case study.

3. Identify assessment tools used to evaluate the curriculum. Describe how these tools were implemented. Try to answer the following questions:

  • Who selected the assessment tools?
  • What assessment tools were used?
  • Who used the assessment tools?
  • Where were the assessment tools used (e.g., classrooms, hallways, labs)?
  • How often were the tools used (e.g., twice a week over a period of 3 months)?
  • Did the tools fit the model? Would you suggest other tools needed for measuring the aspects of the curriculum being evaluated?

4. Summarize the evaluation's outcomes and any recommendations made in the evaluation. Would you include other recommendations that came from the same data that was collected by the assessment tools?

5. Would you suggest more analysis of the curriculum and, if so, what aspects of the curriculum would need additional analysis?

6. Would you suggest a different evaluation model for this curriculum and setting and, if so, why?

DISCUSSION 1 to 2 PAGES APA

Assignment Detail

Within the context of the evolution of the Internet from Web 1.0 to Web 2.0, a new classification, Web 3.0, has emerged: Virtual worlds. Virtual worlds integrate multiple types of content and information sources into one highly engaging and interactive format. It combines synchronous capabilities (audio, text chat, whiteboards) and asynchronous capabilities (static text, embedded learning modules, learning objects, etc.), with 3-D graphical representations.

Although the concept of virtual worlds as a collaborative learning tool is not new, a more recent and more eloquent term has evolved: immersive learning environments.

Part 1

For this assignment, define immersive learning environments and discuss how they could be integrated into your organization's learning strategy. Be sure to address the following:

  • What do you know about these environments already?
  • Have you used them? Why or why not?
  • What can motivate curriculum designers and stakeholders to use these new approaches?

Part 2

Also, discuss how a multiuser virtual environment (MUVE) could be used to accomplish specific learning outcomes in your organization. Focus on the following questions in relation to MUVEs:

  • What are the practical obstacles to using these forms of technology?
  • Why is it easier to get along without them?
  • What in the literature suggests that these immersive learning environments actually increase student performance or the effectiveness of learning? Why would you bother?

Solution Preview :

Prepared by a verified Expert
Business Law and Ethics: Define immersive learning environments
Reference No:- TGS02996213

Now Priced at $100 (50% Discount)

Recommended (91%)

Rated (4.3/5)