Assignment 1: bump mapping and displacement mapping
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Assignment 2: Curved surfaces
Build a program that allows:
1) Using mouse or keyboard to move around on a set of 16 control points;
2) Modify the value (drag along x, y, or z) of a point;
3) Display the Bi-cubic surface interactively while modifying the control points;
4) Implement bump mapping on the surface using fragment shaders.
Assignment 3: isosurface
Given arbitrary 8 values at the vertices of a cube, please draw the curved iso-surfaces with shading. Also, please draw the saddle point. This can be done relatively easy with physics-based modeling
Assignment 4: Image-based rendering
Explore and understand light field. Checking out one of the image libraries at: http://lightfield.stanford.edu/lfs.html
1) You can modify existing source code, or develop your own to achieve light field rendering;
2) Discuss what is the advantage and disadvantage of this rendering.
Assignment 5: physics-based modeling (prefer)
Draw the five regular polyhedras using physics-based modeling method.
Assignment 6: Fractals
Implement a fractal algorithm with possible personal extensions. Also, specify the extensions