--%>

Static and dynamic modeling in programming

Illustrate in brief the term static and dynamic modeling in programming?

E

Expert

Verified

Static modeling is employed to specify the structure of the objects which exist in the problem domain. These are expressed by using class, object and USECASE diagrams. However Dynamic modeling refers representing the object interactions throughout runtime. This is represented by sequence, activity, collaboration and state chart diagrams.

   Related Questions in Programming Languages

  • Q : Differentiate between RDO and ADO

    Differentiate between RDO and ADO?

  • Q : Who is liable for XML Who is liable for

    Who is liable for XML?

  • Q : Explain Inheritance hierarchy

    Inheritance hierarchy: The relationship among super-classes and sub-classes is termed as an inheritance hierarchy. The single inheritance of classes means that each and every class has simply a single `parent' class and that Object class is the eventu

  • Q : Grade someone activities Normal 0 false

    Normal 0 false false

  • Q : Define Protocol Protocol : It is a set

    Protocol: It is a set of rules for interaction between two processes. The protocol is generally specified in a Uniform Resource Locator (abbreviated as URL) to point out how a specific resource must be transferred from a Web server to the requesting c

  • Q : What is Primitive Type Casting

    Primitive Type Casting: C/C++ allows you to cast between totally unrelated types. This can be problematic for model checking. Avoid type casting between unrelated types and in particular primitive types. For example,

    Q : Define the term Identifier Define the

    Define the term Identifier: It is a programmer-defined name for a method, variable, class and interface.

  • Q : Explain Command-line argument

    Command-line argument: The arguments passed to a program whenever it is run. The Java program receives such in the single formal argument to its major method: public static void main(String[] args)

  • Q : Create a BottomUpTwoThreeFourTree class

    You will need to create a BottomUpTwoThreeFourTree class, with a BottomUpTwoThreeTreeFourTree constructor which keeps no parameters. BottomUpTwoThreeTreeFourTree will require an insert(int x) method, which will insert the value 

  • Q : "This" Pointer "this" pointer: In C++

    "this" pointer: In C++ uses a unique keyword called "this" to represent a object that