graphics
explain about dvst in graphics
What is aliasing and antialiasing? Briefly explain both the terms.
Explain the term B-Spline curve?
Explain the benefits of rendering by the patch splitting?
Describe the categorization of the light sources. Explain each in brief.
What is computer graphics realism?
Define the term frame and also explain key frame?
Write down a short note on the demerits of z-buffer technique?
List out the methods used for smoothly joining two line segments?
What do you understand by the term plane of projection?
Define the term kerned character and character up vector?
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