--%>

Data structure appears in a COBOL program

The following data structure appears in a COBOL program used by a bureau de change:
01 AUXILAIRY-ITEMS.
    05 AMOUNT-REQUIRED PIC999V99.
    05 SUCCESS-INDICATOR PIC 9.
    88 SUCCESS VALUE 1.
01 CURRENCY-TABLE.
    05 CURRENCY-RATE OCCURS 50 TIMES.
        10 CURRENCY-CODE PIC AAA.
        10 CURRENCY-RATE PIC 9(5)V9999.
    05 NUMBER-OF-CURRENCIES PIC 99.
Various foreign currencies are given ISO-standard three-letter codes (CURRENCY-CODE) and these are stored in the table (array) CURRENCY-TABLE together with the corresponding exchange rate (CURRENCY-RATE). The exchange rate is expressed as the amount of the foreign currency purchased for one pound (GBP).

The currencies are stored in elements 1 to NUMBER-OF-CURRENCIES of the table.
Assuming that all the relevant data items have been correctly initialised, write fragments of COBOL for each of the following tasks. In each case set the value of SUCCESS-INDICATOR such that the condition-name SUCCESS has the appropriate value after the operation.

i) Update the exchange rate for "PLN" TO 4.637.
ii) Look up the currency rate for "EUR" and calculate the (rounded) amount of this currency that corresponds to the value of AMOUNT-REQUIRED.
iii) Add a new currency to the table with the value "KWD" and the exchange rate 0.4488.

E

Expert

Verified

we will  declare one variable as “A “………. 01 A PIC 99.

PROCEDURE-DIVISION.
PROGRAM-BEGIN.
PERFORM MAIN-PROGRAM.
PROGRAM-END.
STOP RUN.

(i) MAIN- PROGRAM.
 PERFORM CHECK-DATA VARYING A FROM 1 BY 1 UNTIL A <= NUMBER-OF-CURRENCIES.

CHECK-DATA.
       IF CURRENCY-CODE(A) = “PLN”
               MOVE 4.637 TO CURRENCY-RATE(A)
      
               MOVE 1 TO SUCCESS-INDICATOR
               GO TO  PROGRAM-END

         ELSE
                 MOVE 0 TO SUCCESS-INDICATOR.

(ii) we will  declare one variable as “WS-RATE “………. 01 WS-RATE PIC 999V99.

MAIN- PROGRAM.
 PERFORM CHECK-DATA VARYING A FROM 1 BY 1 UNTIL A <= NUMBER-OF-CURRENCIES.

CHECK-DATA.
       IF CURRENCY-CODE(A) = “EUR”
               COMPUTE  WS-RATE ROUNDED = AMOUNT-REQUIRED.
      
               MOVE 1 TO SUCCESS-INDICATOR
               GO TO  PROGRAM-END

         ELSE
                 MOVE 0 TO  SUCCESS-INDICATOR.

(iii) IF NUMBER-OF-CURRENCIES < 50

                       ADD 1 TO  NUMBER-OF-CURRENCIES
                       MOVE “KWD”  TO CURRENCY-CODE(NUMBER-OF-CURRENCIES)
                       MOVE 0.4488 TO CURRENCY-RATE(NUMBER-OF-CURRENCIES)
                       MOVE 1 TO  SUCCESS-INDICATOR
            
               ELSE
                       MOVE 0 TO  SUCCESS-INDICATOR.

   Related Questions in Programming Languages

  • Q : Use of XMLHttpRequest object in AJAX

    What is the use of XMLHttpRequest object in AJAX?

  • Q : Explain Conditional operator

    Conditional operator: It is an operator taking three operands that is, a ternary operator. The conditional operator (?:) is employed in the form bexpr ? expr1 : expr2

    Q : Define Checked exception Checked

    Checked exception: An exception which should be caught locally in the try statement, or propagated through a throws clause stated in the method header.

  • Q : What are Literals What are Literals and

    What are Literals and also state their respective types?

  • Q : Explain Branch instruction Branch

    Branch instruction: It stores a new instruction address into the program counter. The consequence of this is the next instruction to be fetched will not generally be the one instantly following the branch instruction. Therefore the normal chronologica

  • Q : Explain the important thing to HTML

    Explain the important thing to HTML document authors.

  • Q : What is Timeslice Timeslice : It is the

    Timeslice: It is the amount of running time assigned to a process or thread prior to the scheduler considers the other to be run. The process or thread will not be capable to employ its full allocation of time when it becomes blocked or preempted thro

  • Q : Examples in Threading in Java I need

    I need urgent help in Examples of Threading in Java

  • Q : Create an applet of bounces in JAVA

    Create an applet that bounces a blue ball inside an applet using Thread.  The ball (diameter is 10) will start at position (0,0).  When the ball hits the edge of the applet, the ball should bounce off the edge at a randomly selected angle between 20 and 60 d

  • Q : Define Constant Constant : It is the

    Constant: It is the memory block where value can be stored once although can’t modify later on throughout program execution. Example: const int pi =3.14;