1. Compare Brey's arguments regarding misrepresentation and bias in virtual environments, especially in virtual reality (VR) applications, to Buchanan's argument in chapter 10 concerning gender bias in the representation (or lack of it) in video games. (Brey's arguments can be found in the 4th edition of the textbook on page 349. Go to Doc Sharing to download the 4th edition in PDF format.) How are their arguments similar? How are they different? Defend your answer. Please elaborate (beyond a yes or no answer) and provide your "theoretical" rationale in support of your responses. (knowledge)
2. Describe some pros and cons of online communities. What does Mitch Parsell mean when he says that online communities with an "extremely narrow focus" contribute to social polarization? Assess his arguments for that claim. Do you agree with Parsell? On balance, have online communities enhanced or threatened community life? Explain. Elaborate (beyond a yes or no answer) and provide your "theoretical" rationale in support of your responses. (comprehension)
The response should include a reference list. Double-space, using Times New Roman 12 pnt font, one-inch margins, and APA style of writing and citations.